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authorSam Anthony <sam@samanthony.xyz>2024-10-02 16:31:31 -0400
committerSam Anthony <sam@samanthony.xyz>2024-10-02 16:31:31 -0400
commitbaef318193316fc365ba4b0a559c387d96b4305a (patch)
tree771d8d32b5e3a85c418b0d23307bd3d14094c12c /geometry.cpp
parent26ce765feb702c6d40f89a8cf50274869cdc35b4 (diff)
downloadballs-baef318193316fc365ba4b0a559c387d96b4305a.zip
refactor
Diffstat (limited to 'geometry.cpp')
-rw-r--r--geometry.cpp123
1 files changed, 0 insertions, 123 deletions
diff --git a/geometry.cpp b/geometry.cpp
deleted file mode 100644
index 542c08d..0000000
--- a/geometry.cpp
+++ /dev/null
@@ -1,123 +0,0 @@
-#include <math.h>
-
-#include "balls.h"
-
-Point
-addPt(Point p, Point q) {
- p.x += q.x;
- p.y += q.y;
- return p;
-}
-
-Point
-subPt(Point p, Point q) {
- p.x -= q.x;
- p.y -=q.y;
- return p;
-}
-
-Point
-ptAddVec(Point p, Vector v) {
- p.x += v.x;
- p.y += v.y;
- return p;
-}
-
-Point
-ptSubVec(Point p, Vector v) {
- p.x -= v.x;
- p.y -= v.y;
- return p;
-}
-
-Point
-ptMulS(Point p, double s) {
- p.x *= s;
- p.y *= s;
- return p;
-}
-
-Point
-ptDivS(Point p, double s) {
- p.x /= s;
- p.y /=s;
- return p;
-}
-
-Point
-Pt(double x, double y) {
- Point p = {x, y};
- return p;
-}
-
-Vector
-addVec(Vector v1, Vector v2) {
- v1.x += v2.x;
- v1.y += v2.y;
- return v1;
-}
-
-Vector
-subVec(Vector v1, Vector v2) {
- v1.x -= v2.x;
- v1.y -= v2.y;
- return v1;
-}
-
-Vector
-vecMulS(Vector v, double s) {
- v.x *= s;
- v.y *= s;
- return v;
-}
-
-Vector
-vecDivS(Vector v, double s) {
- v.x /= s;
- v.y /= s;
- return v;
-}
-
-double
-vecDot(Vector v1, Vector v2) {
- return v1.x*v2.x + v1.y*v2.y;
-}
-
-Vector
-unitNorm(Vector v) {
- return vecDivS(v, vecLen(v));
-}
-
-double
-vecLen(Vector v) {
- return sqrt(v.x*v.x + v.y*v.y);
-}
-
-Vector
-Vec(double x, double y) {
- Vector v = {x, y};
- return v;
-}
-
-Vector
-VecPt(Point p, Point q) {
- double dx, dy;
-
- dx = q.x - p.x;
- dy = q.y - p.y;
- return Vec(dx, dy);
-}
-
-Rectangle
-insetRect(Rectangle r, double n) {
- r.min.x += n;
- r.min.y += n;
- r.max.x -= n;
- r.max.y -= n;
- return r;
-}
-
-Point
-randPtInRect(Rectangle r) {
- return Pt(randDouble(r.min.x, r.max.x), randDouble(r.min.y, r.max.y));
-}