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| author | Sam Anthony <sam@samanthony.xyz> | 2024-10-02 16:31:31 -0400 |
|---|---|---|
| committer | Sam Anthony <sam@samanthony.xyz> | 2024-10-02 16:31:31 -0400 |
| commit | baef318193316fc365ba4b0a559c387d96b4305a (patch) | |
| tree | 771d8d32b5e3a85c418b0d23307bd3d14094c12c /geometry.cpp | |
| parent | 26ce765feb702c6d40f89a8cf50274869cdc35b4 (diff) | |
| download | balls-baef318193316fc365ba4b0a559c387d96b4305a.zip | |
refactor
Diffstat (limited to 'geometry.cpp')
| -rw-r--r-- | geometry.cpp | 123 |
1 files changed, 0 insertions, 123 deletions
diff --git a/geometry.cpp b/geometry.cpp deleted file mode 100644 index 542c08d..0000000 --- a/geometry.cpp +++ /dev/null @@ -1,123 +0,0 @@ -#include <math.h> - -#include "balls.h" - -Point -addPt(Point p, Point q) { - p.x += q.x; - p.y += q.y; - return p; -} - -Point -subPt(Point p, Point q) { - p.x -= q.x; - p.y -=q.y; - return p; -} - -Point -ptAddVec(Point p, Vector v) { - p.x += v.x; - p.y += v.y; - return p; -} - -Point -ptSubVec(Point p, Vector v) { - p.x -= v.x; - p.y -= v.y; - return p; -} - -Point -ptMulS(Point p, double s) { - p.x *= s; - p.y *= s; - return p; -} - -Point -ptDivS(Point p, double s) { - p.x /= s; - p.y /=s; - return p; -} - -Point -Pt(double x, double y) { - Point p = {x, y}; - return p; -} - -Vector -addVec(Vector v1, Vector v2) { - v1.x += v2.x; - v1.y += v2.y; - return v1; -} - -Vector -subVec(Vector v1, Vector v2) { - v1.x -= v2.x; - v1.y -= v2.y; - return v1; -} - -Vector -vecMulS(Vector v, double s) { - v.x *= s; - v.y *= s; - return v; -} - -Vector -vecDivS(Vector v, double s) { - v.x /= s; - v.y /= s; - return v; -} - -double -vecDot(Vector v1, Vector v2) { - return v1.x*v2.x + v1.y*v2.y; -} - -Vector -unitNorm(Vector v) { - return vecDivS(v, vecLen(v)); -} - -double -vecLen(Vector v) { - return sqrt(v.x*v.x + v.y*v.y); -} - -Vector -Vec(double x, double y) { - Vector v = {x, y}; - return v; -} - -Vector -VecPt(Point p, Point q) { - double dx, dy; - - dx = q.x - p.x; - dy = q.y - p.y; - return Vec(dx, dy); -} - -Rectangle -insetRect(Rectangle r, double n) { - r.min.x += n; - r.min.y += n; - r.max.x -= n; - r.max.y -= n; - return r; -} - -Point -randPtInRect(Rectangle r) { - return Pt(randDouble(r.min.x, r.max.x), randDouble(r.min.y, r.max.y)); -} |