__kernel void balls(__global float4 *coords1, __global float4 *colors1, __global float4 *coords2, __global float4 *colors2, __global float4 *coords3, __global float4 *colors3 ) { coords1[0] = (float4)(-0.15f, -0.15f, 1.00f, -0.15f); coords1[1] = (float4)( 0.15f, 1.00f, 0.15f, 0.15f); coords1[2] = (float4)( 1.00f, 0.15f, -0.15f, 1.00f); colors1[0] = (float4)(0.00f, 0.00f, 0.00f, 0.25f); colors1[1] = (float4)(0.00f, 0.00f, 0.50f, 0.00f); colors1[2] = (float4)(0.00f, 0.75f, 0.00f, 0.00f); coords2[0] = (float4)(-0.30f, -0.30f, 0.00f, -0.30f); coords2[1] = (float4)( 0.30f, 0.00f, 0.30f, 0.30f); coords2[2] = (float4)( 0.00f, 0.30f, -0.30f, 0.00f); colors2[0] = (float4)(0.00f, 0.00f, 0.00f, 0.00f); colors2[1] = (float4)(0.25f, 0.00f, 0.00f, 0.50f); colors2[2] = (float4)(0.00f, 0.00f, 0.75f, 0.00f); coords3[0] = (float4)(-0.45f, -0.45f, -1.00f, -0.45f); coords3[1] = (float4)( 0.45f, -1.00f, 0.45f, 0.45f); coords3[2] = (float4)(-1.00f, 0.45f, -0.45f, -1.00f); colors3[0] = (float4)(0.00f, 0.00f, 0.00f, 0.00f); colors3[1] = (float4)(0.00f, 0.25f, 0.00f, 0.00f); colors3[2] = (float4)(0.50f, 0.00f, 0.00f, 0.75f); }