#define RADIUS 0.75f __kernel void balls(__global float2 *position, __global float2 *vertices) { size_t id, nsegs; float theta; position[0].x = 0.0f; position[0].y = 0.0f; /* Center of circle. */ vertices[0].x = position[0].x; vertices[0].y = position[0].y; id = get_global_id(0); nsegs = get_global_size(0)-1; theta = 2.0f * M_PI_F * id / nsegs; vertices[id+1].x = position[0].x + RADIUS * cos(theta); vertices[id+1].y = position[0].y + RADIUS * sin(theta); }