#include "balls.h" static int clamp(int v, int lo, int hi); static int min(int a, int b); static int max(int a, int b); int iscollision(Point p1, uint r1, Point p2, uint r2) { int dx, dy; dx = p1.x - p2.x; dy = p1.y - p2.y; return (dx*dx + dy*dy) <= (r1+r2)*(r1+r2); } void collideball(Ball *b1, const Ball *b2) { Vec n, distv; double dist, coef, mrat; if (!iscollision(b1->p, b1->r, b2->p, b2->r)) return; printf("collision (%d,%d), (%d,%d)\n", b1->p.x, b1->p.y, b2->p.x, b2->p.y); printf("oldv: (%2.2f,%2.2f\n", b1->v.x, b1->v.y); printf("m1(%f) m2(%f)\n", b1->m, b2->m); n = unitnorm(Vpt(b2->p, b1->p)); dist = b1->r + b2->r; b1->p = ptaddv(b2->p, vmuls(n, dist)); distv = Vpt(b2->p, b1->p); coef = vdot(vsub(b1->v, b2->v), distv) / (vlen(distv)*vlen(distv)); mrat = 2.0 * b2->m / (b1->m + b2->m); b1->v = vsub(b1->v, vmuls(distv, mrat*coef)); printf("dist(%f,%f) coef(%f) mrat(%f) v(%f,%f)\n", distv.x, distv.y, coef, mrat, b1->v.x, b1->v.y); } void collidewall(Ball *b, Rectangle wall) { wall = insetrect(wall, b->r); if (b->p.x < wall.min.x || b->p.x > wall.max.x) { b->p.x = clamp(b->p.x, wall.min.x, wall.max.x); printf("clamped to %d\n", b->p.x); b->v.x = -b->v.x; } if (b->p.y < wall.min.y || b->p.y > wall.max.y) { b->p.y = clamp(b->p.y, wall.min.y, wall.max.y); b->v.y = -b->v.y; } } static int clamp(int v, int lo, int hi) { return min(hi, max(v, lo)); } static int min(int a, int b) { return (a < b) ? a : b; } static int max(int a, int b) { return (a > b) ? a : b; }