#include "balls.h" static double clamp(double v, double lo, double hi); static double min(double a, double b); static double max(double a, double b); int isCollision(Point p1, double r1, Point p2, double r2) { double dx, dy; dx = p1.x - p2.x; dy = p1.y - p2.y; return (dx*dx + dy*dy) <= (r1+r2)*(r1+r2); } void collideWall(Ball *b, Rectangle wall) { wall = insetRect(wall, b->r); if (b->p.x < wall.min.x || b->p.x > wall.max.x) { b->p.x = clamp(b->p.x, wall.min.x, wall.max.x); b->v.x = -b->v.x; } if (b->p.y < wall.min.y || b->p.y > wall.max.y) { b->p.y = clamp(b->p.y, wall.min.y, wall.max.y); b->v.y = -b->v.y; } } static double clamp(double v, double lo, double hi) { return min(hi, max(v, lo)); } static double min(double a, double b) { return (a < b) ? a : b; } static double max(double a, double b) { return (a > b) ? a : b; }