#include #include #include "balls.h" static float randFloat(float lo, float hi); float2 randPtInRect(Rectangle r) { float2 pt = { randFloat(r.min[0], r.max[0]), randFloat(r.min[1], r.max[1]) }; return pt; } float2 randVec(float xmin, float xmax, float ymin, float ymax) { float2 v = {randFloat(xmin, xmax), randFloat(ymin, ymax)}; return v; } static float randFloat(float lo, float hi) { float r, diff; static int isInitialized = 0; if (!isInitialized) { /* First call. */ srand(time(0)); isInitialized = 1; } r = (float) rand() / RAND_MAX; diff = hi - lo; return lo + r*diff; }