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#include "balls.h"
static vector<Collision> completeGraph(vector<Ball *> balls);
static vector<Collision> matching(vector<Collision> edges);
static vector<Collision> diff(vector<Collision> a, vector<Collision> b);
vector<vector<Collision>>
partitionCollisions(vector<Ball *> balls) {
vector<vector<Collision>> layers;
vector<Collision> collisions = completeGraph(balls);
while (!collisions.empty()) {
cout << "\nadd layer\n";
cout << "layers.size(): " << layers.size() << "\n";
vector<Collision> layerCollisions = matching(collisions);
cout << "layer collisions: ";
for (Collision c : layerCollisions)
cout << c << " ";
cout << "\n";
collisions = diff(collisions, layerCollisions);
vector<Collision> thisLayer;
for (Collision c : layerCollisions) {
cout << "create node with " << c << "\n";
thisLayer.push_back(c);
}
cout << "thisLayer.size(): " << thisLayer.size() << "\n";
layers.push_back(thisLayer);
}
return layers;
}
static vector<Collision>
completeGraph(vector<Ball *> balls) {
vector<Collision> edges;
size_t i, j;
for (i = 0; i < balls.size(); i++)
for (j = i+1; j < balls.size(); j++)
edges.push_back(Collision(balls.at(i), balls.at(j)));
return edges;
}
static vector<Collision>
matching(vector<Collision> edges) {
vector<Collision> matching;
size_t i;
for (Collision e : edges) {
for (i = 0; i < matching.size(); i++)
if (e.b1 == matching[i].b1 || e.b1 == matching[i].b2 || e.b2 == matching[i].b1 || e.b2 == matching[i].b2)
break;
if (i == matching.size()) /* no shared vertices */
matching.push_back(e);
}
return matching;
}
static vector<Collision>
diff(vector<Collision> a, vector<Collision> b) {
vector<Collision> diff;
set_difference(a.begin(), a.end(),
b.begin(), b.end(),
inserter(diff, diff.begin()));
return diff;
}
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