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#include "balls.h"
Point
addPt(Point p, Point q) {
p.x += q.x;
p.y += q.y;
return p;
}
Point
subPt(Point p, Point q) {
p.x -= q.x;
p.y -=q.y;
return p;
}
Point
ptAddVec(Point p, Vector v) {
p.x += v.x;
p.y += v.y;
return p;
}
Point
ptSubVec(Point p, Vector v) {
p.x -= v.x;
p.y -= v.y;
return p;
}
Point
ptMulS(Point p, double s) {
p.x *= s;
p.y *= s;
return p;
}
Point
ptDivS(Point p, double s) {
p.x /= s;
p.y /=s;
return p;
}
Point
Pt(double x, double y) {
Point p = {x, y};
return p;
}
Rectangle
insetRect(Rectangle r, double n) {
r.min.x += n;
r.min.y += n;
r.max.x -= n;
r.max.y -= n;
return r;
}
Point
randPtInRect(Rectangle r) {
return Pt(randDouble(r.min.x, r.max.x), randDouble(r.min.y, r.max.y));
}
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