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#include <math.h>
#include "balls.h"
Vector
addVec(Vector v1, Vector v2) {
v1.x += v2.x;
v1.y += v2.y;
return v1;
}
Vector
subVec(Vector v1, Vector v2) {
v1.x -= v2.x;
v1.y -= v2.y;
return v1;
}
Vector
vecMulS(Vector v, double s) {
v.x *= s;
v.y *= s;
return v;
}
Vector
vecDivS(Vector v, double s) {
v.x /= s;
v.y /= s;
return v;
}
double
vecDot(Vector v1, Vector v2) {
return v1.x*v2.x + v1.y*v2.y;
}
Vector
unitNorm(Vector v) {
return vecDivS(v, vecLen(v));
}
double
vecLen(Vector v) {
return sqrt(v.x*v.x + v.y*v.y);
}
Vector
Vec(double x, double y) {
Vector v = {x, y};
return v;
}
Vector
VecPt(Point p, Point q) {
double dx, dy;
dx = q.x - p.x;
dy = q.y - p.y;
return Vec(dx, dy);
}
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