#include #include #include #include #include #include #include void setUp(void) {} void tearDown(void) {} static void testPluckLE(void) { setUp(); // TODO TEST_ASSERT(0); tearDown(); } static void testPluckBE(void) { setUp(); // 1111 1111 (1110 11)10 (1111 0010) 1111 1(101) // 7 0 15 8 23 16 31 24 CanFrame frame = {.data = {0xFF, 0xEE, 0xF2, 0xFD}}; SigFmt sig = { .start = 10u, .size = 17u, }; U32 want = 0x1DF95; U32 got; pluckBE(&sig, &frame, &got); TEST_ASSERT_EQUAL_UINT32(want, got); tearDown(); } int main(void) { UnityBegin(__FILE__); RUN_TEST(testPluckLE); RUN_TEST(testPluckBE); return UnityEnd(); }