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-rw-r--r--layout/box.go54
-rw-r--r--layout/grid.go43
-rw-r--r--layout/split.go19
3 files changed, 66 insertions, 50 deletions
diff --git a/layout/box.go b/layout/box.go
index 2fd29cf..01a1143 100644
--- a/layout/box.go
+++ b/layout/box.go
@@ -8,35 +8,22 @@ import (
"github.com/faiface/gui"
)
-func evenSplit(elements int, width int) []int {
- ret := make([]int, 0, elements)
- for elements > 0 {
- v := width / elements
- width -= v
- elements -= 1
- ret = append(ret, v)
- }
- return ret
-}
-
-type Box struct {
- // Defaults to []*gui.Env{}
- Contents []*gui.Env
- // Defaults to image.Black
+type box struct {
+ Contents []*gui.Env
Background color.Color
- // Defaults to an even split
- Split func(int, int) []int
- // Defaults to 0
- Gap int
+ Split SplitFunc
+ Gap int
vertical bool
}
-func NewBox(env gui.Env, contents []*gui.Env, options ...func(*Box)) gui.Env {
- ret := &Box{
+// NewBox creates a familiar flexbox-like list layout.
+// It can be horizontal or vertical.
+func NewBox(env gui.Env, contents []*gui.Env, options ...func(*box)) gui.Env {
+ ret := &box{
Background: image.Black,
Contents: contents,
- Split: evenSplit,
+ Split: EvenSplit,
}
for _, f := range options {
f(ret)
@@ -49,33 +36,38 @@ func NewBox(env gui.Env, contents []*gui.Env, options ...func(*Box)) gui.Env {
return env
}
-func BoxVertical(b *Box) {
+// BoxVertical changes the otherwise horizontal Box to be vertical.
+func BoxVertical(b *box) {
b.vertical = true
}
-func BoxBackground(c color.Color) func(*Box) {
- return func(grid *Box) {
+// BoxBackground changes the background of the box to a uniform color.
+func BoxBackground(c color.Color) func(*box) {
+ return func(grid *box) {
grid.Background = c
}
}
-func BoxSplit(split func(int, int) []int) func(*Box) {
- return func(grid *Box) {
+// BoxSplit changes the way the space is divided among the elements.
+func BoxSplit(split SplitFunc) func(*box) {
+ return func(grid *box) {
grid.Split = split
}
}
-func BoxGap(gap int) func(*Box) {
- return func(grid *Box) {
+// BoxGap changes the box gap.
+// The gap is identical everywhere (top, left, bottom, right).
+func BoxGap(gap int) func(*box) {
+ return func(grid *box) {
grid.Gap = gap
}
}
-func (g *Box) Redraw(drw draw.Image, bounds image.Rectangle) {
+func (g *box) Redraw(drw draw.Image, bounds image.Rectangle) {
draw.Draw(drw, bounds, image.NewUniform(g.Background), image.ZP, draw.Src)
}
-func (g *Box) Lay(bounds image.Rectangle) []image.Rectangle {
+func (g *box) Lay(bounds image.Rectangle) []image.Rectangle {
items := len(g.Contents)
ret := make([]image.Rectangle, 0, items)
if g.vertical {
diff --git a/layout/grid.go b/layout/grid.go
index 1831794..9c79343 100644
--- a/layout/grid.go
+++ b/layout/grid.go
@@ -8,23 +8,23 @@ import (
"github.com/faiface/gui"
)
-// Grid represents a simple grid layout.
-// Do not edit properties directly, use the constructor instead.
-type Grid struct {
+type grid struct {
Contents [][]*gui.Env
Background color.Color
Gap int
- SplitX func(int, int) []int
- SplitY func(int, int) []int
+ SplitX SplitFunc
+ SplitY SplitFunc
}
-func NewGrid(env gui.Env, contents [][]*gui.Env, options ...func(*Grid)) gui.Env {
- ret := &Grid{
+// NewGrid creates a familiar flexbox-like grid layout.
+// Each row can be a different length.
+func NewGrid(env gui.Env, contents [][]*gui.Env, options ...func(*grid)) gui.Env {
+ ret := &grid{
Background: image.Black,
Gap: 0,
Contents: contents,
- SplitX: evenSplit,
- SplitY: evenSplit,
+ SplitX: EvenSplit,
+ SplitY: EvenSplit,
}
for _, f := range options {
f(ret)
@@ -40,35 +40,40 @@ func NewGrid(env gui.Env, contents [][]*gui.Env, options ...func(*Grid)) gui.Env
return env
}
-func GridBackground(c color.Color) func(*Grid) {
- return func(grid *Grid) {
+// GridBackground changes the background of the grid to a uniform color.
+func GridBackground(c color.Color) func(*grid) {
+ return func(grid *grid) {
grid.Background = c
}
}
-func GridGap(g int) func(*Grid) {
- return func(grid *Grid) {
+// GridGap changes the grid gap.
+// The gap is identical everywhere (top, left, bottom, right).
+func GridGap(g int) func(*grid) {
+ return func(grid *grid) {
grid.Gap = g
}
}
-func GridSplitX(split func(int, int) []int) func(*Grid) {
- return func(grid *Grid) {
+// GridSplitX changes the way the space is divided among the columns in each row.
+func GridSplitX(split SplitFunc) func(*grid) {
+ return func(grid *grid) {
grid.SplitX = split
}
}
-func GridSplitY(split func(int, int) []int) func(*Grid) {
- return func(grid *Grid) {
+// GridSplitY changes the way the space is divided among the rows.
+func GridSplitY(split SplitFunc) func(*grid) {
+ return func(grid *grid) {
grid.SplitY = split
}
}
-func (g *Grid) Redraw(drw draw.Image, bounds image.Rectangle) {
+func (g *grid) Redraw(drw draw.Image, bounds image.Rectangle) {
draw.Draw(drw, bounds, image.NewUniform(g.Background), image.ZP, draw.Src)
}
-func (g *Grid) Lay(bounds image.Rectangle) []image.Rectangle {
+func (g *grid) Lay(bounds image.Rectangle) []image.Rectangle {
gap := g.Gap
ret := make([]image.Rectangle, 0)
rows := len(g.Contents)
diff --git a/layout/split.go b/layout/split.go
new file mode 100644
index 0000000..4bf00a7
--- /dev/null
+++ b/layout/split.go
@@ -0,0 +1,19 @@
+package layout
+
+// SplitFunc represents a way to split a space among a number of elements.
+// The space of the returned slice must be equal to the number of elements.
+// The sum of all elements of the returned slice must be eqal to the space.
+type SplitFunc func(elements int, space int) []int
+
+// EvenSplit implements SplitFunc to split a space (almost) evenly among the elements.
+// It is almost evenly because width may not be divisible by elements.
+func EvenSplit(elements int, width int) []int {
+ ret := make([]int, 0, elements)
+ for elements > 0 {
+ v := width / elements
+ width -= v
+ elements -= 1
+ ret = append(ret, v)
+ }
+ return ret
+}