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Diffstat (limited to 'layout/layout.go')
-rw-r--r--layout/layout.go168
1 files changed, 11 insertions, 157 deletions
diff --git a/layout/layout.go b/layout/layout.go
index 3601629..987ee24 100644
--- a/layout/layout.go
+++ b/layout/layout.go
@@ -3,163 +3,17 @@ package layout
import (
"image"
"image/draw"
- "sync"
-
- "github.com/faiface/gui"
)
-type Layout struct {
- masterEnv *MuxEnv
- inEvent chan<- gui.Event
-
- mu sync.Mutex
- lastResize gui.Event
- eventsIns map[string]chan<- gui.Event
- draw chan<- func(draw.Image) image.Rectangle
-
- Lay func(image.Rectangle) map[string]image.Rectangle
- Redraw func(draw.Image, image.Rectangle)
-}
-
-func New(
- env gui.Env,
- lay func(image.Rectangle) map[string]image.Rectangle,
- redraw func(draw.Image, image.Rectangle),
-) *Layout {
-
- mux := &Layout{
- Lay: lay,
- Redraw: redraw,
- }
- drawChan := make(chan func(draw.Image) image.Rectangle)
- mux.draw = drawChan
- mux.masterEnv = mux.makeEnv("master", true)
- mux.inEvent = mux.masterEnv.In
- mux.eventsIns = make(map[string]chan<- gui.Event)
- go func() {
- for d := range drawChan {
- env.Draw() <- d
- }
- close(env.Draw())
- }()
-
- go func() {
- for e := range env.Events() {
- mux.inEvent <- e
- }
- }()
-
- go func() {
- for e := range mux.masterEnv.Events() {
- mux.mu.Lock()
- if resize, ok := e.(gui.Resize); ok {
- mux.lastResize = resize
- rect := resize.Rectangle
-
- mux.draw <- func(drw draw.Image) image.Rectangle {
- mux.Redraw(drw, rect)
- return rect
- }
- l := mux.Lay(rect)
-
- for key, eventsIn := range mux.eventsIns {
- func(rz gui.Resize) {
- rz.Rectangle = l[key]
- eventsIn <- rz
- }(resize)
- }
- } else {
- for _, eventsIn := range mux.eventsIns {
- eventsIn <- e
- }
- }
- mux.mu.Unlock()
- }
- mux.mu.Lock()
- for _, eventsIn := range mux.eventsIns {
- close(eventsIn)
- }
- mux.mu.Unlock()
- }()
-
- return mux
-}
-
-func (mux *Layout) GetEnv(name string) gui.Env {
- return mux.makeEnv(name, false)
-}
-
-type MuxEnv struct {
- In chan<- gui.Event
- events <-chan gui.Event
- draw chan<- func(draw.Image) image.Rectangle
-}
-
-func (m *MuxEnv) Events() <-chan gui.Event { return m.events }
-func (m *MuxEnv) Draw() chan<- func(draw.Image) image.Rectangle { return m.draw }
-
-// We do not store master env
-func (mux *Layout) makeEnv(envName string, master bool) *MuxEnv {
- eventsOut, eventsIn := gui.MakeEventsChan()
- drawChan := make(chan func(draw.Image) image.Rectangle)
- env := &MuxEnv{eventsIn, eventsOut, drawChan}
-
- mux.mu.Lock()
- if !master {
- mux.eventsIns[envName] = eventsIn
- }
-
- // make sure to always send a resize event to a new Env if we got the size already
- // that means it missed the resize event by the root Env
- if mux.lastResize != nil {
- eventsIn <- mux.lastResize
- }
- mux.mu.Unlock()
-
- go func() {
- func() {
- // When the master Env gets its Draw() channel closed, it closes all the Events()
- // channels of all the children Envs, and it also closes the internal draw channel
- // of the Mux. Otherwise, closing the Draw() channel of the master Env wouldn't
- // close the Env the Mux is muxing. However, some child Envs of the Mux may still
- // send some drawing commmands before they realize that their Events() channel got
- // closed.
- //
- // That is perfectly fine if their drawing commands simply get ignored. This down here
- // is a little hacky, but (I hope) perfectly fine solution to the problem.
- //
- // When the internal draw channel of the Mux gets closed, the line marked with ! will
- // cause panic. We recover this panic, then we receive, but ignore all furhter draw
- // commands, correctly draining the Env until it closes itself.
- defer func() {
- if recover() != nil {
- for range drawChan {
- }
- }
- }()
- for d := range drawChan {
- mux.draw <- d // !
- }
- }()
- if master {
- mux.mu.Lock()
- for _, eventsIn := range mux.eventsIns {
- close(eventsIn)
- }
- mux.eventsIns = nil
- close(mux.draw)
- mux.mu.Unlock()
- } else {
- mux.mu.Lock()
- delete(mux.eventsIns, envName)
-
- close(eventsIn)
- mux.mu.Unlock()
- }
- if mux.lastResize != nil {
- mux.inEvent <- mux.lastResize
- }
- }()
-
- return env
+// Layout represents any graphical layout
+//
+// A Layout needs to be able to redraw itself with the Redraw method.
+// Redraw() only draws the background or frame of the Layout, not the childs.
+//
+// Lay represents the way to divide space among your childs.
+// It takes a parameter of how much space is available,
+// and returns where exactly to put its childs.
+type Layout interface {
+ Lay(image.Rectangle) []image.Rectangle
+ Redraw(draw.Image, image.Rectangle)
}