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layout2
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Super minimal, rock-solid foundation for concurrent GUI in Go.
Sam Anthony, Michal Štrba
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Author
Age
Files
Lines
...
*
README: add 'Why concurrent GUI?' paragraph
faiface
2019-05-05
1
-0
/
+16
*
README: add "support multiple windows" to TODO list
faiface
2019-05-05
1
-0
/
+1
*
Win: add warning about not supporting multiple windows yet
faiface
2019-05-05
1
-0
/
+2
*
Win: remove duplicate key strings from doc
faiface
2019-05-05
1
-2
/
+1
*
Win: make docs on key strings more readable
faiface
2019-05-05
1
-6
/
+6
*
README: fix a typo
faiface
2019-05-04
1
-1
/
+1
*
README: add a 'main idea of concurrent GUI' paragraph
faiface
2019-05-04
1
-1
/
+3
*
README: add a link to image/draw blog entry
faiface
2019-05-04
1
-0
/
+2
*
improve README (better example + one more picture + typo fixes)
faiface
2019-05-04
3
-50
/
+80
*
remove key constants, represent keys as strings
faiface
2019-05-04
3
-77
/
+68
*
add a godoc badge to README
faiface
2019-05-04
1
-1
/
+1
*
add a README
faiface
2019-05-04
3
-1
/
+255
*
add some documentation
faiface
2019-05-03
3
-1
/
+145
*
add key constants
faiface
2019-05-03
1
-0
/
+21
*
mux: fix a bug and document it very well
faiface
2019-05-03
1
-3
/
+24
*
examples: forgot to cover all tiles in Pexeso example
faiface
2019-05-02
1
-1
/
+1
*
examples: add pexeso example
faiface
2019-05-02
1
-0
/
+155
*
minor
faiface
2019-05-02
1
-1
/
+1
*
small fix
faiface
2019-05-02
1
-1
/
+0
*
examples: add paint example
faiface
2019-05-02
1
-0
/
+131
*
make Env an interface (instead of a struct)
faiface
2019-05-02
3
-10
/
+17
*
revamp the whole thing for a fresh new start
faiface
2019-05-02
5
-47
/
+200
*
win: adapt to new layout interface
faiface
2017-09-01
1
-67
/
+51
*
layout: simplify the interface even furthur
faiface
2017-09-01
1
-13
/
+6
*
layout: change EventDrawer Draw to accept a draw function instead of returnin...
faiface
2017-08-31
2
-26
/
+15
*
start over, concurrency full on
faiface
2017-08-29
5
-500
/
+99
*
win: optimize opengl flushing
faiface
2017-08-25
1
-12
/
+28
*
win: stricter channel directions
faiface
2017-08-24
1
-8
/
+8
*
win: minor change
faiface
2017-08-24
1
-4
/
+4
*
win: more solid events -> handlers -> flushing concurrency handling
faiface
2017-08-23
1
-84
/
+176
*
win: more solid events -> handlers -> flushing concurrency handling
faiface
2017-08-23
1
-43
/
+0
*
layout: minor changes + bug fix
faiface
2017-08-23
1
-6
/
+8
*
layout: add Split
faiface
2017-08-22
1
-0
/
+161
*
layout: minor renaming
faiface
2017-08-22
1
-3
/
+3
*
layout: remove Sub
faiface
2017-08-20
1
-37
/
+0
*
layout: LayerList.Flush -> LayerList.flush
faiface
2017-08-20
1
-13
/
+13
*
event: remove Matches
faiface
2017-08-20
1
-14
/
+0
*
event: add Matches
faiface
2017-08-20
1
-0
/
+14
*
layout: add Sub
faiface
2017-08-20
1
-5
/
+5
*
layout: use event.Sscan
faiface
2017-08-20
2
-3
/
+39
*
event: add Sscan
faiface
2017-08-20
1
-0
/
+6
*
layout: change ImageFlusher -> EventImageFlusher and propagate events
faiface
2017-08-20
1
-10
/
+27
*
win: pass full rectangle through resize event
faiface
2017-08-19
1
-1
/
+1
*
win: use event.Sprint
faiface
2017-08-19
1
-9
/
+1
*
event: add Sprint
faiface
2017-08-19
1
-0
/
+13
*
fix the package name, urrrgghh
faiface
2017-08-19
1
-1
/
+1
*
move Layer to layout package
faiface
2017-08-19
1
-20
/
+20
*
actually rename layers -> layer
faiface
2017-08-19
1
-1
/
+1
*
win: rename event "wi/resize" -> "resize"
faiface
2017-08-19
1
-1
/
+1
*
win: clean up mainthread event handling
faiface
2017-08-19
2
-22
/
+19
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