package layout import ( "image" "image/draw" "sync" "github.com/faiface/gui" ) type Layout struct { masterEnv *MuxEnv inEvent chan<- gui.Event mu sync.Mutex lastResize gui.Event eventsIns map[string]chan<- gui.Event draw chan<- func(draw.Image) image.Rectangle Lay func(image.Rectangle) map[string]image.Rectangle Redraw func(draw.Image, image.Rectangle) } func New( env gui.Env, lay func(image.Rectangle) map[string]image.Rectangle, redraw func(draw.Image, image.Rectangle), ) *Layout { mux := &Layout{ Lay: lay, Redraw: redraw, } drawChan := make(chan func(draw.Image) image.Rectangle) mux.draw = drawChan mux.masterEnv = mux.makeEnv("master", true) mux.inEvent = mux.masterEnv.In mux.eventsIns = make(map[string]chan<- gui.Event) go func() { for d := range drawChan { env.Draw() <- d } close(env.Draw()) }() go func() { for e := range env.Events() { mux.inEvent <- e } }() go func() { for e := range mux.masterEnv.Events() { mux.mu.Lock() if resize, ok := e.(gui.Resize); ok { mux.lastResize = resize rect := resize.Rectangle mux.draw <- func(drw draw.Image) image.Rectangle { mux.Redraw(drw, rect) return rect } l := mux.Lay(rect) for key, eventsIn := range mux.eventsIns { func(rz gui.Resize) { rz.Rectangle = l[key] eventsIn <- rz }(resize) } } else { for _, eventsIn := range mux.eventsIns { eventsIn <- e } } mux.mu.Unlock() } mux.mu.Lock() for _, eventsIn := range mux.eventsIns { close(eventsIn) } mux.mu.Unlock() }() return mux } func (mux *Layout) GetEnv(name string) gui.Env { return mux.makeEnv(name, false) } type MuxEnv struct { In chan<- gui.Event events <-chan gui.Event draw chan<- func(draw.Image) image.Rectangle } func (m *MuxEnv) Events() <-chan gui.Event { return m.events } func (m *MuxEnv) Draw() chan<- func(draw.Image) image.Rectangle { return m.draw } // We do not store master env func (mux *Layout) makeEnv(envName string, master bool) *MuxEnv { eventsOut, eventsIn := gui.MakeEventsChan() drawChan := make(chan func(draw.Image) image.Rectangle) env := &MuxEnv{eventsIn, eventsOut, drawChan} mux.mu.Lock() if !master { mux.eventsIns[envName] = eventsIn } // make sure to always send a resize event to a new Env if we got the size already // that means it missed the resize event by the root Env if mux.lastResize != nil { eventsIn <- mux.lastResize } mux.mu.Unlock() go func() { func() { // When the master Env gets its Draw() channel closed, it closes all the Events() // channels of all the children Envs, and it also closes the internal draw channel // of the Mux. Otherwise, closing the Draw() channel of the master Env wouldn't // close the Env the Mux is muxing. However, some child Envs of the Mux may still // send some drawing commmands before they realize that their Events() channel got // closed. // // That is perfectly fine if their drawing commands simply get ignored. This down here // is a little hacky, but (I hope) perfectly fine solution to the problem. // // When the internal draw channel of the Mux gets closed, the line marked with ! will // cause panic. We recover this panic, then we receive, but ignore all furhter draw // commands, correctly draining the Env until it closes itself. defer func() { if recover() != nil { for range drawChan { } } }() for d := range drawChan { mux.draw <- d // ! } }() if master { mux.mu.Lock() for _, eventsIn := range mux.eventsIns { close(eventsIn) } mux.eventsIns = nil close(mux.draw) mux.mu.Unlock() } else { mux.mu.Lock() delete(mux.eventsIns, envName) close(eventsIn) mux.mu.Unlock() } if mux.lastResize != nil { mux.inEvent <- mux.lastResize } }() return env }