package layout import ( "image" "image/draw" "sync" "github.com/faiface/gui" ) type Mux struct { masterEnv *muxEnv inEvent chan<- gui.Event mu sync.Mutex lastResize gui.Event eventsIns []chan<- gui.Event draw chan<- func(draw.Image) image.Rectangle Layout } func NewMux(env gui.Env, l Layout) (mux *Mux) { drawChan := make(chan func(draw.Image) image.Rectangle) mux = &Mux{ Layout: l, draw: drawChan, } mux.masterEnv, mux.inEvent = mux.makeEnv(true) mux.eventsIns = make([]chan<- gui.Event, 0) go func() { for d := range drawChan { env.Draw() <- d } close(env.Draw()) }() go func() { for e := range env.Events() { mux.mu.Lock() if resize, ok := e.(gui.Resize); ok { mux.lastResize = resize rect := resize.Rectangle // Redraw self mux.draw <- func(drw draw.Image) image.Rectangle { mux.Redraw(drw, rect) return rect } // Send appropriate resize Events to childs lay := mux.Lay(rect) for i, eventsIn := range mux.eventsIns { resize.Rectangle = lay[i] eventsIn <- resize } } else { for _, eventsIn := range mux.eventsIns { eventsIn <- e } } mux.mu.Unlock() } mux.mu.Lock() for _, eventsIn := range mux.eventsIns { close(eventsIn) } mux.mu.Unlock() }() return mux } type muxEnv struct { events <-chan gui.Event draw chan<- func(draw.Image) image.Rectangle } func (m *muxEnv) Events() <-chan gui.Event { return m.events } func (m *muxEnv) Draw() chan<- func(draw.Image) image.Rectangle { return m.draw } // We do not store master env func (mux *Mux) makeEnv(master bool) (*muxEnv, chan<- gui.Event) { eventsOut, eventsIn := gui.MakeEventsChan() drawChan := make(chan func(draw.Image) image.Rectangle) env := &muxEnv{eventsOut, drawChan} mux.mu.Lock() mux.eventsIns = append(mux.eventsIns, eventsIn) // make sure to always send a resize event to a new Env if we got the size already // that means it missed the resize event by the root Env if mux.lastResize != nil { eventsIn <- mux.lastResize } mux.mu.Unlock() go func() { func() { // When the master Env gets its Draw() channel closed, it closes all the Events() // channels of all the children Envs, and it also closes the internal draw channel // of the Mux. Otherwise, closing the Draw() channel of the master Env wouldn't // close the Env the Mux is muxing. However, some child Envs of the Mux may still // send some drawing commmands before they realize that their Events() channel got // closed. // // That is perfectly fine if their drawing commands simply get ignored. This down here // is a little hacky, but (I hope) perfectly fine solution to the problem. // // When the internal draw channel of the Mux gets closed, the line marked with ! will // cause panic. We recover this panic, then we receive, but ignore all furhter draw // commands, correctly draining the Env until it closes itself. defer func() { if recover() != nil { for range drawChan { } } }() for d := range drawChan { mux.draw <- d // ! } }() if master { mux.mu.Lock() for _, eventsIn := range mux.eventsIns { close(eventsIn) } mux.eventsIns = nil close(mux.draw) mux.mu.Unlock() } else { mux.mu.Lock() i := -1 for i = range mux.eventsIns { if mux.eventsIns[i] == eventsIn { break } } if i != -1 { mux.eventsIns = append(mux.eventsIns[:i], mux.eventsIns[i+1:]...) } mux.mu.Unlock() } if mux.lastResize != nil { mux.inEvent <- mux.lastResize } }() return env, eventsIn }