package layout import ( "image" "image/draw" "log" "git.samanthony.xyz/share" "github.com/faiface/gui" ) // Mux can be used to multiplex an Env, let's call it a root Env. Mux implements a way to // create multiple virtual Envs that all interact with the root Env. They receive the same // events apart from gui.Resize, and their draw functions get redirected to the root Env. // // All gui.Resize events are instead modified according to the underlying Layout. type Mux struct { // Sending any value to Kill will terminate the Mux. Kill chan<- any bounds share.Val[image.Rectangle] draw chan<- func(draw.Image) image.Rectangle eventsIns share.ConstSlice[chan<- gui.Event] layout Layout } // Layout returns the underlying Layout of the Mux. func (mux *Mux) Layout() Layout { return mux.layout } func NewMux(parent gui.Env, children []*gui.Env, layout Layout) Mux { parent = layout.Intercept(parent) kill := make(chan any) bounds := share.NewVal[image.Rectangle]() drawChan := make(chan func(draw.Image) image.Rectangle) eventsIns := func() share.ConstSlice[chan<- gui.Event] { // create child Env's evIns := make([]chan<- gui.Event, len(children)) for i, child := range children { *child, evIns[i] = makeEnv(drawChan) } return share.NewConstSlice(evIns) }() mux := Mux{ kill, bounds, drawChan, eventsIns, layout, } go func() { defer close(parent.Draw()) defer close(kill) defer bounds.Close() defer close(drawChan) defer func() { for eventsIn := range eventsIns.Elems() { close(eventsIn) } eventsIns.Close() }() for { select { case <-kill: return case d := <-drawChan: parent.Draw() <- d case e := <-parent.Events(): if resize, ok := e.(gui.Resize); ok { bounds.Set <- resize.Rectangle mux.resizeChildren() } else { for eventsIn := range eventsIns.Elems() { eventsIn <- e } } } } }() // First event of a new Env must be Resize. mux.resizeChildren() return mux } func (mux *Mux) resizeChildren() { rect := mux.bounds.Get() lay := mux.layout.Lay(rect) i := 0 for eventsIn := range mux.eventsIns.Elems() { if i > len(lay) { log.Printf("Lay of %T is not large enough (%d) for the number of children, skipping\n", mux.layout, len(lay)) break } eventsIn <- gui.Resize{lay[i]} i++ } } type muxEnv struct { events <-chan gui.Event draw chan<- func(draw.Image) image.Rectangle } func (m *muxEnv) Events() <-chan gui.Event { return m.events } func (m *muxEnv) Draw() chan<- func(draw.Image) image.Rectangle { return m.draw } func makeEnv(muxDraw chan<- func(draw.Image) image.Rectangle) (env gui.Env, eventsIn chan<- gui.Event) { eventsOut, eventsIn := gui.MakeEventsChan() envDraw := make(chan func(draw.Image) image.Rectangle) env = &muxEnv{eventsOut, envDraw} go func() { func() { // When the master Env gets its Draw() channel closed, it closes all the Events() // channels of all the children Envs, and it also closes the internal draw channel // of the Mux. Otherwise, closing the Draw() channel of the master Env wouldn't // close the Env the Mux is muxing. However, some child Envs of the Mux may still // send some drawing commmands before they realize that their Events() channel got // closed. // // That is perfectly fine if their drawing commands simply get ignored. This down here // is a little hacky, but (I hope) perfectly fine solution to the problem. // // When the internal draw channel of the Mux gets closed, the line marked with ! will // cause panic. We recover this panic, then we receive, but ignore all furhter draw // commands, correctly draining the Env until it closes itself. defer func() { if recover() != nil { for range envDraw { } } }() for d := range envDraw { muxDraw <- d // ! } }() }() return env, eventsIn }