package gui import ( "image" "image/draw" "sync" ) type Mux struct { mu sync.Mutex eventsIns []chan<- Event draw chan<- func(draw.Image) image.Rectangle } func NewMux(env Env) (mux *Mux, master Env) { drawChan := make(chan func(draw.Image) image.Rectangle) mux = &Mux{draw: drawChan} master = mux.makeEnv(true) go func() { for d := range drawChan { env.Draw() <- d } close(env.Draw()) }() go func() { for e := range env.Events() { mux.mu.Lock() for _, eventsIn := range mux.eventsIns { eventsIn <- e } mux.mu.Unlock() } mux.mu.Lock() for _, eventsIn := range mux.eventsIns { close(eventsIn) } mux.mu.Unlock() }() return mux, master } func (mux *Mux) MakeEnv() Env { return mux.makeEnv(false) } type muxEnv struct { events <-chan Event draw chan<- func(draw.Image) image.Rectangle } func (m *muxEnv) Events() <-chan Event { return m.events } func (m *muxEnv) Draw() chan<- func(draw.Image) image.Rectangle { return m.draw } func (mux *Mux) makeEnv(master bool) Env { eventsOut, eventsIn := MakeEventsChan() drawChan := make(chan func(draw.Image) image.Rectangle) env := &muxEnv{eventsOut, drawChan} mux.mu.Lock() mux.eventsIns = append(mux.eventsIns, eventsIn) mux.mu.Unlock() go func() { for d := range drawChan { mux.draw <- d } if master { mux.mu.Lock() for _, eventsIn := range mux.eventsIns { close(eventsIn) } mux.eventsIns = nil close(mux.draw) mux.mu.Unlock() } else { mux.mu.Lock() i := -1 for i = range mux.eventsIns { if mux.eventsIns[i] == eventsIn { break } } if i != -1 { mux.eventsIns = append(mux.eventsIns[:i], mux.eventsIns[i+1:]...) } mux.mu.Unlock() } }() return env }