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package gui
import (
"image"
"image/draw"
)
// Env is the most important thing in this package. It is an interactive graphical
// environment, such as a window.
type Env interface {
// The Events() channel produces events, like mouse and keyboard presses.
//
// An Env guarantees to produce a "resize/<x0>/<y0>/<x1>/<y1>" event as its first event.
//
// The Events() channel must be unlimited in capacity. Use MakeEventsChan() to create
// a channel of events with an unlimited capacity.
Events() <-chan Event
// The Draw() channel receives drawing functions.
//
// A drawing function draws onto the supplied draw.Image, which is the drawing area
// of the Env, and returns a rectangle covering the whole part of the image that
// got changed.
//
// Drawing functions are not guaranteed to be executed.
//
// The Draw() channel may be synchronous.
Draw() chan<- func(draw.Image) image.Rectangle
// The Impose() channel receives constraints that are imposed on the size/layout of
// the Env by the widget occupying it.
//
// The Env may respond to constraints by sending a Resize event on the Events() channel.
// However, constraints are not guaranteed to be satisfied, e.g. if there is not
// enough space.
//
// The Impose() channel may be synchronous.
Impose() chan<- Constraint
// Close destroys the Env. The Env will subsequently close the Events(), Draw(),
// and Impose() channels.
Close()
}
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