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authorSam Anthony <sam@samanthony.xyz>2024-01-19 22:07:42 -0500
committerSam Anthony <sam@samanthony.xyz>2024-01-19 22:07:42 -0500
commit54d71a24b6eaa191b2777f6070de252fc26801a3 (patch)
tree1d26f49dfcacc5578b4e6c91e8ffb31b09a9f662 /gui/layout/grid.go
parent39a3b948e525fe2b22b90e07df323ab77f6a81f6 (diff)
downloadvolute-54d71a24b6eaa191b2777f6070de252fc26801a3.zip
add layout from Keitio
Diffstat (limited to 'gui/layout/grid.go')
-rw-r--r--gui/layout/grid.go115
1 files changed, 115 insertions, 0 deletions
diff --git a/gui/layout/grid.go b/gui/layout/grid.go
new file mode 100644
index 0000000..324353c
--- /dev/null
+++ b/gui/layout/grid.go
@@ -0,0 +1,115 @@
+package layout
+
+import (
+ "image"
+ "image/color"
+ "image/draw"
+ "log"
+
+ "volute/gui"
+)
+
+var _ Layout = Grid{}
+
+// Grid represents a grid with rows and columns in each row.
+// Each row can be a different length.
+type Grid struct {
+ // Rows represents the number of childs of each row.
+ Rows []int
+ // Background represents the background of the grid as a uniform color.
+ Background color.Color
+ // Gap represents the grid gap, equal on all sides.
+ Gap int
+ // Split represents the way the space is divided among the columns in each row.
+ Split SplitFunc
+ // SplitRows represents the way the space is divided among the rows.
+ SplitRows SplitFunc
+
+ Margin int
+ Border int
+ BorderColor color.Color
+
+ // Flip represents the orientation of the grid.
+ // When false, rows are spread in the Y axis and columns in the X axis.
+ // When true, rows are spread in the X axis and columns in the Y axis.
+ Flip bool
+}
+
+func (g Grid) redraw(drw draw.Image, bounds image.Rectangle) {
+ col := g.Background
+ if col == nil {
+ col = color.Black
+ }
+ if g.Border > 0 {
+ bcol := g.BorderColor
+ if bcol == nil {
+ bcol = color.Black
+ }
+ draw.Draw(drw, bounds, image.NewUniform(bcol), image.ZP, draw.Src)
+ }
+ draw.Draw(drw, bounds.Inset(g.Border), image.NewUniform(col), image.ZP, draw.Src)
+}
+
+func (g Grid) Intercept(env gui.Env) gui.Env {
+ return RedrawIntercepter{g.redraw}.Intercept(env)
+}
+
+func (g Grid) Lay(bounds image.Rectangle) []image.Rectangle {
+ gap := g.Gap
+ rows := g.Rows
+ splitMain := g.Split
+ if splitMain == nil {
+ splitMain = EvenSplit
+ }
+ splitSec := g.SplitRows
+ if splitSec == nil {
+ splitSec = EvenSplit
+ }
+ margin := g.Margin
+ flip := g.Flip
+ if margin+gap < 0 {
+ log.Println("Grid goes out of bounds")
+ }
+ if margin+gap < g.Border {
+ log.Println("Grid border will not be shown properly")
+ }
+
+ ret := make([]image.Rectangle, 0)
+
+ // Sorry it's not very understandable
+ var H, W int
+ var mX, mY int
+ if flip {
+ H = bounds.Dx()
+ W = bounds.Dy()
+ mX = bounds.Min.Y
+ mY = bounds.Min.X
+ } else {
+ H = bounds.Dy()
+ W = bounds.Dx()
+ mX = bounds.Min.X
+ mY = bounds.Min.Y
+ }
+ rowsH := splitSec(len(rows), H-(gap*(len(rows)+1))-margin*2)
+ var X int
+ var Y int
+ Y = gap + mY + margin
+ for y, cols := range rows {
+ h := rowsH[y]
+ colsW := splitMain(cols, W-(gap*(cols+1))-margin*2)
+ X = gap + mX + margin
+ for _, w := range colsW {
+ var r image.Rectangle
+ if flip {
+ r = image.Rect(Y, X, Y+h, X+w)
+ } else {
+ r = image.Rect(X, Y, X+w, Y+h)
+ }
+ ret = append(ret, r)
+ X += gap + w
+ }
+ Y += gap + h
+ }
+
+ return ret
+}