package layout import ( "image" "image/draw" "log" "sync" "volute/gui" ) // Mux can be used to multiplex an Env, let's call it a root Env. Mux implements a way to // create multiple virtual Envs that all interact with the root Env. They receive the same // events apart from gui.Resize, and their draw functions get redirected to the root Env. // // All gui.Resize events are instead modified according to the underlying Layout. // The master Env gets the original gui.Resize events. type Mux struct { mu sync.Mutex lastResize gui.Event eventsIns []chan<- gui.Event draw chan<- func(draw.Image) image.Rectangle layout Layout } // Layout returns the underlying Layout of the Mux. func (mux *Mux) Layout() Layout { return mux.layout } // NewMux should only be used internally by Layouts. // It has mostly the same behaviour as gui.Mux, except for its use of an underlying Layout // for modifying the gui.Resize events sent to the childs. func NewMux(ev gui.Env, envs []*gui.Env, l Layout) (mux *Mux, master gui.Env) { env := l.Intercept(ev) drawChan := make(chan func(draw.Image) image.Rectangle) mux = &Mux{ layout: l, draw: drawChan, } master, masterIn := mux.makeEnv(true) events := make(chan gui.Event) go func() { for d := range drawChan { env.Draw() <- d } close(env.Draw()) }() go func() { for e := range env.Events() { events <- e } }() go func() { for e := range events { // master gets a copy of all events to the Mux masterIn <- e mux.mu.Lock() if resize, ok := e.(gui.Resize); ok { mux.lastResize = resize rect := resize.Rectangle lay := mux.layout.Lay(rect) if len(lay) < len(envs) { log.Printf("Lay of %T is not large enough (%d) for %d childs, skipping\n", l, len(lay), len(envs)) mux.mu.Unlock() continue } // Send appropriate resize Events to childs for i, eventsIn := range mux.eventsIns { resize.Rectangle = lay[i] eventsIn <- resize } } else { for _, eventsIn := range mux.eventsIns { eventsIn <- e } } mux.mu.Unlock() } mux.mu.Lock() for _, eventsIn := range mux.eventsIns { close(eventsIn) } mux.mu.Unlock() }() for _, en := range envs { *en, _ = mux.makeEnv(false) } return } type muxEnv struct { events <-chan gui.Event draw chan<- func(draw.Image) image.Rectangle } func (m *muxEnv) Events() <-chan gui.Event { return m.events } func (m *muxEnv) Draw() chan<- func(draw.Image) image.Rectangle { return m.draw } // We do not store master env func (mux *Mux) makeEnv(master bool) (env gui.Env, eventsIn chan<- gui.Event) { eventsOut, eventsIn := gui.MakeEventsChan() drawChan := make(chan func(draw.Image) image.Rectangle) env = &muxEnv{eventsOut, drawChan} if !master { mux.mu.Lock() mux.eventsIns = append(mux.eventsIns, eventsIn) // make sure to always send a resize event to a new Env if we got the size already // that means it missed the resize event by the root Env if mux.lastResize != nil { eventsIn <- mux.lastResize } mux.mu.Unlock() } go func() { func() { // When the master Env gets its Draw() channel closed, it closes all the Events() // channels of all the children Envs, and it also closes the internal draw channel // of the Mux. Otherwise, closing the Draw() channel of the master Env wouldn't // close the Env the Mux is muxing. However, some child Envs of the Mux may still // send some drawing commmands before they realize that their Events() channel got // closed. // // That is perfectly fine if their drawing commands simply get ignored. This down here // is a little hacky, but (I hope) perfectly fine solution to the problem. // // When the internal draw channel of the Mux gets closed, the line marked with ! will // cause panic. We recover this panic, then we receive, but ignore all furhter draw // commands, correctly draining the Env until it closes itself. defer func() { if recover() != nil { for range drawChan { } } }() for d := range drawChan { mux.draw <- d // ! } }() if master { mux.mu.Lock() for _, eventsIn := range mux.eventsIns { close(eventsIn) } mux.eventsIns = nil close(mux.draw) mux.mu.Unlock() } else { mux.mu.Lock() i := -1 for i = range mux.eventsIns { if mux.eventsIns[i] == eventsIn { break } } if i != -1 { mux.eventsIns = append(mux.eventsIns[:i], mux.eventsIns[i+1:]...) } mux.mu.Unlock() } }() return env, eventsIn }