package widget import ( "image" "sync" ) type FocusMaster struct { slaves [][]chan bool mu sync.Mutex p image.Point // coordinates of currently focused slave } type FocusSlave struct { Focus <-chan bool Mu *sync.Mutex } func NewFocusMaster(rows []int) FocusMaster { f := FocusMaster{ make([][]chan bool, len(rows)), sync.Mutex{}, image.Point{}, } for i := range f.slaves { f.slaves[i] = make([]chan bool, rows[i]) for j := range f.slaves[i] { f.slaves[i][j] = make(chan bool) } } return f } func (f *FocusMaster) Slave(y, x int) FocusSlave { return FocusSlave{f.slaves[y][x], &f.mu} } func (f *FocusMaster) Close() { for i := range f.slaves { for j := range f.slaves[i] { close(f.slaves[i][j]) } } } func (f *FocusMaster) Focus(focus bool) { f.slaves[f.p.Y][f.p.X] <- focus } func (f *FocusMaster) TryLeft() { if !f.mu.TryLock() { return } defer f.mu.Unlock() f.Focus(false) if f.p.X <= 0 { f.p.X = len(f.slaves[f.p.Y]) - 1 } else { f.p.X-- } f.Focus(true) } func (f *FocusMaster) TryRight() { if !f.mu.TryLock() { return } defer f.mu.Unlock() f.Focus(false) f.p.X = (f.p.X + 1) % len(f.slaves[f.p.Y]) f.Focus(true) } func (f *FocusMaster) TryUp() { if !f.mu.TryLock() { return } defer f.mu.Unlock() f.Focus(false) if f.p.Y <= 0 { f.p.Y = len(f.slaves) - 1 } else { f.p.Y-- } f.p.X = min(f.p.X, len(f.slaves[f.p.Y])-1) f.Focus(true) } func (f *FocusMaster) TryDown() { if !f.mu.TryLock() { return } defer f.mu.Unlock() f.Focus(false) f.p.Y = (f.p.Y + 1) % len(f.slaves) f.p.X = min(f.p.X, len(f.slaves[f.p.Y])-1) f.Focus(true) }