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/* Headers. */
#include <stdio.h>
#include <SDL2/SDL.h>
#include "renderer.h"
#include "microui.h"
#include "widget.h"
#include "ui.h"
/* Constants. */
static const char TITLE[] = "volute";
static const mu_Color BLACK = {0, 0, 0, 255};
static const mu_Color WHITE = {255, 255, 255, 255};
static const mu_Color LIGHT_GRAY = {222, 222, 222, 255};
static const mu_Color COLOR_TEXT = BLACK;
static const mu_Color COLOR_BORDER = BLACK;
static const mu_Color COLOR_WINDOWBG = WHITE;
static const mu_Color COLOR_TITLEBG = LIGHT_GRAY;
static const mu_Color COLOR_TITLETEXT = COLOR_TEXT;
static const mu_Color COLOR_PANELBG = COLOR_WINDOWBG;
static const mu_Color COLOR_BUTTON = LIGHT_GRAY;
static const mu_Color COLOR_BUTTONHOVER = COLOR_BUTTON;
static const mu_Color COLOR_BUTTONFOCUS = COLOR_BUTTON;
static const mu_Color COLOR_BASE = WHITE;
static const mu_Color COLOR_BASEHOVER = COLOR_BASE;
static const mu_Color COLOR_BASEFOCUS = COLOR_BASE;
static const mu_Color COLOR_SCROLLBASE = WHITE;
static const mu_Color COLOR_SCROLLTHUMB = WHITE;
/* Function declarations. */
static void set_style(mu_Context *ctx);
static int text_width(mu_Font font, const char *text, int len);
static int text_height(mu_Font font);
static void main_loop(mu_Context *ctx, UI *ui);
static void process_frame(mu_Context *ctx, UI *ui);
static void main_window(mu_Context *ctx, UI *ui);
/* Function Definitions. */
int
main(void) {
/* Init renderer. */
r_init();
/* Init microui. */
static mu_Context ctx;
mu_init(&ctx);
ctx.text_width = text_width;
ctx.text_height = text_height;
set_style(&ctx);
/* Init data structures. */
static UI ui;
init_ui(&ui);
main_loop(&ctx, &ui);
return 0;
}
static void
set_style(mu_Context *ctx) {
ctx->style->colors[MU_COLOR_TEXT] = COLOR_TEXT;
ctx->style->colors[MU_COLOR_BORDER] = COLOR_BORDER;
ctx->style->colors[MU_COLOR_WINDOWBG] = COLOR_WINDOWBG;
ctx->style->colors[MU_COLOR_TITLEBG] = COLOR_TITLEBG;
ctx->style->colors[MU_COLOR_TITLETEXT] = COLOR_TITLETEXT;
ctx->style->colors[MU_COLOR_PANELBG] = COLOR_PANELBG;
ctx->style->colors[MU_COLOR_BUTTON] = COLOR_BUTTON;
ctx->style->colors[MU_COLOR_BUTTONHOVER] = COLOR_BUTTONHOVER;
ctx->style->colors[MU_COLOR_BUTTONFOCUS] = COLOR_BUTTONFOCUS;
ctx->style->colors[MU_COLOR_BASE] = COLOR_BASE;
ctx->style->colors[MU_COLOR_BASEHOVER] = COLOR_BASEHOVER;
ctx->style->colors[MU_COLOR_BASEFOCUS] = COLOR_BASEFOCUS;
ctx->style->colors[MU_COLOR_SCROLLBASE] = COLOR_SCROLLBASE;
ctx->style->colors[MU_COLOR_SCROLLTHUMB] = COLOR_SCROLLTHUMB;
}
static int
text_width(mu_Font font, const char *text, int len) {
if (len < 0) {
len = strlen(text);
}
return r_get_text_width(text, len);
}
static int
text_height(mu_Font font) {
return r_get_text_height();
}
static void
main_loop(mu_Context *ctx, UI *ui) {
for (;;) {
r_handle_input(ctx);
process_frame(ctx, ui);
r_render(ctx);
}
}
static void
process_frame(mu_Context *ctx, UI *ui) {
mu_begin(ctx);
main_window(ctx, ui);
mu_end(ctx);
}
static void
main_window(mu_Context *ctx, UI *ui) {
int w, h;
r_get_window_size(&w, &h);
if (!mu_begin_window(ctx, TITLE, mu_rect(0, 0, w, h))) {
exit(EXIT_SUCCESS);
}
/* TODO */
mu_layout_row(ctx, 2, (int[]) {0, 0}, 0);
static double value = 0.0;
if (field(ctx, &ui->displacement) & MU_RES_CHANGE) {
/* TODO */
value = ui->displacement.value;
}
static char buf[64];
snprintf(buf, sizeof(buf), "%lf", value);
mu_label(ctx, buf);
mu_end_window(ctx);
}
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