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#define CL_TARGET_OPENCL_VERSION 110
#include <stdlib.h>
#include <stdio.h>
#include <GL/glew.h>
#include <GL/glut.h>
#include <GL/glx.h>
#include <CL/cl_gl.h>
#include "sysfatal.h"
#define nelem(arr) (sizeof(arr) / sizeof(arr[0]))
#define PROG_FILE "balls.cl"
#define KERNEL_FUNC "balls"
#define VERTEX_SHADER "balls.vert"
#define FRAGMENT_SHADER "balls.frag"
enum { WIDTH = 640, HEIGHT = 480 };
void initGL(int argc, char *argv[]);
void initCL(void);
void configureSharedData(void);
void initShaders(void);
char *readFile(const char *filename, size_t *size);
void compileShader(GLint shader);
static cl_context context;
static cl_command_queue queue;
static cl_kernel kernel;
GLuint vao[3], vbo[6];
cl_mem memObjs[nelem(vbo)];
int
main(int argc, char *argv[]) {
initGL(argc, argv);
initCL();
configureSharedData();
clReleaseContext(context);
}
void
initGL(int argc, char *argv[]) {
GLenum err;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowSize(WIDTH, HEIGHT);
glutCreateWindow("Balls");
glClearColor(1, 1, 1, 1);
if ((err = glewInit()) != GLEW_OK)
sysfatal("Failed to initialize GLEW.\n");
initShaders();
}
void
initCL(void) {
cl_platform_id platform;
cl_device_id device;
cl_int err;
cl_program prog;
char *progBuf, *progLog;
size_t progSize, logSize;
/* Get platform. */
if (clGetPlatformIDs(1, &platform, NULL) < 0)
sysfatal("No OpenCL platform available.\n");
/* Configure properties for OpenGL interoperability. */
#ifdef WINDOWS
cl_context_properties properties[] = {
CL_GL_CONTEXT_KHR, (cl_context_properties) wglGetCurrentContext(),
CL_GLX_DISPLAY_KHR, (cl_context_properties) wctlGetCurrentDC(),
CL_CONTEXT_PLATFORM, (cl_context_properties) platform,
0
};
#else
cl_context_properties properties[] = {
CL_GL_CONTEXT_KHR, (cl_context_properties) glXGetCurrentContext(),
CL_GLX_DISPLAY_KHR, (cl_context_properties) glXGetCurrentDisplay(),
CL_CONTEXT_PLATFORM, (cl_context_properties) platform,
0
};
#endif
/* Get GPU device. */
if (clGetDeviceIDs(platform, CL_DEVICE_TYPE_GPU, 1, &device, NULL) < 0)
sysfatal("No GPUs available.\n");
/* Create context. */
context = clCreateContext(properties, 1, &device, NULL, NULL, &err);
if (err < 0)
sysfatal("Failed to create context.\n");
/* Create program from file. */
progBuf = readFile(PROG_FILE, &progSize);
prog = clCreateProgramWithSource(context, 1, (const char **) &progBuf, &progSize, &err);
if (err < 0)
sysfatal("Failed to create program.\n");
free(progBuf);
/* Build program. */
err = clBuildProgram(prog, 0, NULL, NULL, NULL, NULL);
if (err < 0) {
/* Print build log. */
clGetProgramBuildInfo(prog, device, CL_PROGRAM_BUILD_LOG, 0, NULL, &logSize);
progLog = malloc(logSize + 1);
progLog[logSize] = '\0';
clGetProgramBuildInfo(prog, device, CL_PROGRAM_BUILD_LOG, logSize+1, progLog, NULL);
fprintf(stderr, "%s\n", progLog);
free(progLog);
exit(1);
}
/* Create command queue. */
queue = clCreateCommandQueue(context, device, 0, &err);
if (err < 0)
sysfatal("Failed to create command queue.\n");
/* Create kernel. */
kernel = clCreateKernel(prog, KERNEL_FUNC, &err);
if (err < 0)
sysfatal("Failed to create kernel: %d\n", err);
}
void
configureSharedData(void) {
int i, err;
/* Create 3 vertex array objects, one for each square. */
glGenVertexArrays(nelem(vao), vao);
glBindVertexArray(vao[0]);
/* Create 6 vertex buffer objects, one for each set of coordinates and colors. */
glGenBuffers(nelem(vbo), vbo);
/* VBO for coordinates of first square */
glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
glBufferData(GL_ARRAY_BUFFER, 12*sizeof(GLfloat), NULL, GL_DYNAMIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(0);
/* VBO for colors of first square */
glBindBuffer(GL_ARRAY_BUFFER, vbo[1]);
glBufferData(GL_ARRAY_BUFFER, 12*sizeof(GLfloat), NULL, GL_DYNAMIC_DRAW);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(1);
/* VBO for coordinates of second square */
glBindVertexArray(vao[1]);
glBindBuffer(GL_ARRAY_BUFFER, vbo[2]);
glBufferData(GL_ARRAY_BUFFER, 12*sizeof(GLfloat), NULL, GL_DYNAMIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(0);
/* VBO for colors of second square */
glBindBuffer(GL_ARRAY_BUFFER, vbo[3]);
glBufferData(GL_ARRAY_BUFFER, 12*sizeof(GLfloat), NULL, GL_DYNAMIC_DRAW);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(1);
/* VBO for coordinates of third square */
glBindVertexArray(vao[2]);
glBindBuffer(GL_ARRAY_BUFFER, vbo[4]);
glBufferData(GL_ARRAY_BUFFER, 12*sizeof(GLfloat), NULL, GL_DYNAMIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(0);
/* VBO for colors of third square */
glBindBuffer(GL_ARRAY_BUFFER, vbo[5]);
glBufferData(GL_ARRAY_BUFFER, 12*sizeof(GLfloat), NULL, GL_DYNAMIC_DRAW);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, 0);
/* Create OpenCL memory objects for the VBOs. */
for (i = 0; i < nelem(vbo); i++) {
memObjs[i] = clCreateFromGLBuffer(context, CL_MEM_WRITE_ONLY, vbo[i], &err);
if (err < 0)
sysfatal("Failed to create buffer object from VBO.\n");
err = clSetKernelArg(kernel, i, sizeof(cl_mem), &memObjs[i]);
if (err < 0)
sysfatal("Failed to set kernel argument.\n");
}
}
void
initShaders(void) {
GLuint vs, fs, prog;
char *vSrc, *fSrc;
size_t vLen, fLen;
vs = glCreateShader(GL_VERTEX_SHADER);
fs = glCreateShader(GL_FRAGMENT_SHADER);
vSrc = readFile(VERTEX_SHADER, &vLen);
fSrc = readFile(FRAGMENT_SHADER, &fLen);
glShaderSource(vs, 1, (const char **) &vSrc, (GLint *) &vLen);
glShaderSource(fs, 1, (const char **) &fSrc, (GLint *) &fLen);
compileShader(vs);
compileShader(fs);
prog = glCreateProgram();
glBindAttribLocation(prog, 0, "in_coords");
glBindAttribLocation(prog, 1, "in_colors");
glAttachShader(prog, vs);
glAttachShader(prog, fs);
glLinkProgram(prog);
glUseProgram(prog);
}
char *
readFile(const char *filename, size_t *size) {
FILE *f;
char *buf;
if ((f = fopen(filename, "r")) == NULL)
sysfatal("Failed to open file '%s'\n", filename);
fseek(f, 0, SEEK_END);
*size = ftell(f);
if ((buf = malloc((*size + 1) * sizeof(char))) == NULL) {
fclose(f);
sysfatal("Failed to allocate file buffer for '%s'\n", filename);
}
rewind(f);
fread(buf, sizeof(char), *size, f);
buf[*size] = '\0';
fclose(f);
return buf;
}
void
compileShader(GLint shader) {
GLint success;
GLsizei logSize;
GLchar *log;
glCompileShader(shader);
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logSize);
if ((log = malloc((logSize+1) * sizeof(GLchar))) == NULL)
sysfatal("Failed to allocate space for shader compile log.\n");
glGetShaderInfoLog(shader, logSize+1, NULL, log);
log[logSize] = '\0';
fprintf(stderr, "%s\n", log);
free(log);
exit(1);
}
}
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