blob: 60c0ae263eb354c56a1124a3fc216d3b30a531e6 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
|
#include <stdlib.h>
#include <time.h>
#include "balls.h"
static float randFloat(float lo, float hi);
int
isCollision(float2 p1, float r1, float2 p2, float r2) {
float2 dist;
float rhs;
dist = p1 - p2;
rhs = r1 + r2;
return (dist[0]*dist[0] + dist[1]*dist[1]) <= rhs*rhs;
}
Rectangle
insetRect(Rectangle r, float n) {
r.min += n;
r.max -= n;
return r;
}
float2
randPtInRect(Rectangle r) {
float2 pt = {
randFloat(r.min[0], r.max[0]),
randFloat(r.min[1], r.max[1])
};
return pt;
}
static float
randFloat(float lo, float hi) {
float r, diff;
static int isInitialized = 0;
if (!isInitialized) { /* First call. */
srand(time(0));
isInitialized = 1;
}
r = (float) rand() / RAND_MAX;
diff = hi - lo;
return lo + r*diff;
}
|