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package win
import (
"fmt"
"strings"
"github.com/faiface/gui/event"
"github.com/go-gl/glfw/v3.2/glfw"
)
func (w *Win) setUpMainthreadEvents() {
var moX, moY int
w.w.SetMouseButtonCallback(func(_ *glfw.Window, button glfw.MouseButton, action glfw.Action, mod glfw.ModifierKey) {
switch action {
case glfw.Press:
w.mainthreadEvent("mo", "down", moX, moY)
case glfw.Release:
w.mainthreadEvent("mo", "up", moX, moY)
}
})
w.w.SetCursorPosCallback(func(_ *glfw.Window, x, y float64) {
moX, moY = int(x), int(y)
w.mainthreadEvent("mo", "move", moX, moY)
})
w.w.SetCharCallback(func(_ *glfw.Window, r rune) {
w.mainthreadEvent("kb", "type", r)
})
w.w.SetSizeCallback(func(_ *glfw.Window, width, height int) {
w.resize(width, height)
w.mainthreadEvent("resize", width, height)
})
w.w.SetCloseCallback(func(_ *glfw.Window) {
w.mainthreadEvent("wi", "close")
})
}
func (w *Win) mainthreadEvent(a ...interface{}) {
s := make([]string, len(a))
for i := range s {
s[i] = fmt.Sprint(a[i])
}
event := strings.Join(s, event.Sep)
go func() {
w.mainthreadEvents <- event
}()
}
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